The Division Is Coming to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game

The gritty universe from Tom Clancy’s The Division is being adapted into a dice-based role-playing experience. A partnership has been formed to create a TTRPG set within the series' post-pandemic landscape. This initiative has been announced, with a crowdfunding campaign planned to begin in April of 2026.

"This project will bring the franchise’s distinctive tension, tactical intensity, and memorable setting to the table, offering fans a new way to experience The Division through immersive storytelling and player-driven missions," states an official release.

Initial offerings will include a beginner's box, core rulebooks, a Game Master screen, figurines, and several premium versions.

Delving Into The Division's Apocalyptic World

In this setting, a deadly virus known as Green Poison was released in NYC, sending the nation into chaos. As the crisis escalates, civil order breaks down and hostile groups emerge, turning the urban landscape into a battlefield. To restore order, the authorities {activate|deploy] The Division, a covert network of undercover operatives. That’s where the players enter the story.

Work on the game has been in progress for about three years, and it is reportedly complete. The forthcoming crowdfunding effort will function as a pre-launch sales platform to access a wider audience, particularly in the United States. Manufacturing will start immediately following the fundraiser, with deliveries projected for the latter part of 2026.

A Streamlined Tactical System: The GRIS System

An early look at the system reveals it employs 10-sided dice predominantly through its new GRIS system, encouraging a streamlined and strategic style. Agents use skills or traits to roll small dice pools, typically from one to five d10s.

  • Rather than adding results together, players choose a single “result die” from the pool.
  • This dice is then compared against a set challenge number.
  • Rolling a perfect 10 triggers additional bonuses, such as increased harm or enhanced aid.

Combat Emphasize Positioning and Awareness

Fights prioritize placement and environmental awareness, mirroring the source material. Elements like taking cover, elevation, or line of sight have a direct impact success chances. This system is designed to reward teamwork and smart positioning over raw numbers.

A Novel Wound System

The way injuries is managed introduces a interesting thematic twist. Agents have a injury limit; taking heavy hits weakens their effectiveness by lowering the size of their dice pool.

  1. At zero health, an agent is downed, but they’re not unconscious.
  2. They can still move and take limited actions, emulating the last stand seen in many shooter games.
  3. Any agent in this state must roll on a trauma table, potentially gaining persistent effects like trauma or crippling injuries.

An Introductory Adventure

A publicly available Quickstart Guide is promised in the near future. It includes a pre-made starting adventure titled Ashes of Murray Hill. In this mission, players spearhead the search for a missing medical team and work to stop an assault by the violent Rikers faction, who have taken over that Manhattan district. Further information and the full range of offerings will be unveiled closer to the Kickstarter start date.

Scott Myers
Scott Myers

A passionate curator and lifestyle blogger with a knack for finding hidden gems in subscription services.